01 / FEED THE CHAMBERThe sound before
The sound before
the sound.
Bass strike · synthesized fixture
Use a one-shot, vocal, or texture up to 6 seconds. The window feeds the swell; the full source lands after it.
02 / SCULPT THE APPROACH
Pull it into place.
ARRIVAL / 0
SOURCE HIT
Drag each level upward to build pressure. Arrow keys work too.
Timing length + breathing room
Changing length repitches the reversed chamber. No time-stretch gloss.
Chamber space + colour
Balance swell + arrival
At −60 dB, the source is silent. Export the pickup alone.
Keep this shape recipe download / recall
Recipes keep the shape, not your audio. Reload the same source for exact recall.